And I Feel Mighty: Doomguy holds the Super Shotgun, the most devastating weapon in the game and cementing him as the most damaging hero. He is a man that needs no introduction, as his abilities have been proven and honed and harnessed time and time again-the rest of the heroes will have to work double to even match the bar Doomguy is constantly raising. The hero.ĭoomguy has stood against untold legions throughout all 20 years of his one-man war on Hell, and here he stands ready to go against more. More add-ons can be located here, for additional gameplay options. site]/wads/3 - 0.3 ZDoom download, in pk3. a-v0.3.pk7 - 0.3 Zandronum download, in pk7. site]/wads/samsara-v0.3.pk3 - 0.3 Zandronum download, in pk3. Whether you play in co-op and tear through endless hordes of monsters or play in deathmatch and tear through whatever friends or enemies challenge you, Samsara offers you the ability to live through your favorite games again on new battlefields or new iwads entirely. Other heroes should not differ so drastically from Doom II that other mods would now be unplayable. Playing with them should be very much like playing their original game.ģ: To provide a fun experience complimentary with many other levelsets, be they cooperative or competitive, so that people can live as their favorite heroes once again and put them through wringers so many other inventive people have designed. While obviously nothing will match pure vanilla for srs tourney play, if desired one can have a match full of Doomguys and have little to no differences from vanilla play-and someone joining in as Corvus should not dramatically change things.Ģ: To stay true to the spirit of classic FPSes by presenting these characters with as close to their original abilities and weapons as reasonably possible. Current iwads supported are Doom, Doom II/TNT/Plutonia, Heretic, HeXen, Chex Quest, Strife, and Harmony, and more are to come.ġ: To provide an interesting competitive mod that will enhance, rather than break, deathmatch/capture the flag/etc play. ![]() Want to go strictly vanilla and play Doom II? Be my guest. Wanted to like HeXen but didn't like the low amount of weapons? Go on, enjoy it. Each of the heroes are strictly limited to their own weapons, so you won't have a nonsensical random mash-up of people wielding weapons just not suited for them. When you play Samsara, you pick a hero from a classic FPS game, spawn in the battlefield with abilities and weapons from their original game, and then proceed to lay waste among all those that stand in your way in whatever iwad or levelset of your choice. This is a multiplayer project inspired by crossover fighting games, designed to bring these games that people love so much and give them a second life on the multiplayer front, taking the heroes and the weapons and pitting them all aside (and sometimes against) each other. Testing converted maps online (need help here, since my DC is offline)Īs usual here is a video of a newly converted map "subdm1.The tag is deprecated, please use the tag Adding support for several game modes ("Free for All" is the only one working atm) Fixing missing MDL files which are all being saved individually in each map However it looks like special textures such as Lava, Sky or torches need to be placed to "game.ZIP" rather than "textures.zip". Once the conversion process is finished you end up with a file "textures.zip" that can be used with your new map for Q3.ĩ0% of the converted textures work at the moment. Should the texture be too huge for the DC (512x512) the converter will resize it by 50%. You define the folder where PC textures are placed and the converter is trying to find the ones needed by the map you are converting. The texture conversion is running fully automated now. The generic sky texture is a quick solution because I couldn't find the original file." The map runs fine and at a good speed (over 25fps) without recording.Īll textures have been reduced in size by 50% to avoid possible glitches and RAM issues.ĭisappearing textures, turning to white, are probably due to emulation. Note: Overall low speed and stuttering sound is due to my recording software. "This is the map oa_bases3cl from Quake3 mod Open Arena running on the Dreamcast emulator NullDC. ![]() Here is a fully working map from Open Arena running on NullDC:Īdditional info from the video description: ![]() Now my mext step is to somehow make the conversion progress work more quickly. I've found 14 maps from several sites that would work. The progress is somehow slow, because I'm yet to find out the reason, why some maps are loading while others don't although the ones that are loading are bigger in file size than the ones that don't. I'm working on porting third party maps to the DC.
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